For your event

Rooftop

Run across neon rooftops. Collect the logos. Don’t fall.

An interactive LED floor becomes the tops of skyscrapers above a neon city at dusk. The city rolls toward the players like a slow treadmill: they keep stepping from roof to roof to collect your logos and stay above the streets, while a smoked glass over the void clears as the round speeds up.

  • Solo, 2v2 or 4 players

    Chosen with your feet

  • Your logos to collect

    Gold ones are worth triple

  • A city that rolls

    Keep moving, roof to roof

  • Read from every side

    Scores face each player

How it plays

From the first step to the last

  1. 01

    Pick a mode

    Step on SOLO, 2v2 or 4 PLAYERS. In multiplayer, each player or team gets its own zone and colour.

  2. 02

    Keep moving

    The city rolls toward you. Step onto the roofs ahead before yours slides away beneath your feet.

  3. 03

    Collect

    Your logos arrive on the roofs ahead. Chain them to raise the multiplier.

  4. 04

    The final drop

    The pace picks up at the end; when time is up, every free roof collapses and the void opens beneath the players.

What you get

Built for live conditions

Built for LED floors

Each 50 cm tile is a roof or a void, matching the floor’s sensor grid.

A floor-is-lava game

The most played mechanic on interactive floors, in a skyline your guests will film.

Depth you can feel

Towers plunge down to the street; the view shifts gently with the players.

Daily record

Best score of the day on the end screen, to keep the queue going.

On site

What it runs on

Floor
Interactive LED floor, 4 × 4 m typical
Sensing
FMRXR technologies, connected to the floor’s sensors or added
Round
75 s by default
Players
1 to 4, or two teams of two

Questions

What event teams ask us

What floor do we need?

An interactive LED floor rented for the event, 4 × 4 m typical. FMRXR technologies connect its sensors to the game, set up for the model you rent; if the floor has none, FMRXR technologies sensors are added.

Is it safe?

The city rolls at a gentle pace, 15 cm/s at the start and never above 45 cm/s, slower than a normal walk, and two roofs are never more than one 50 cm step apart: no jumping. Zones keep players apart.

Can it carry our brand?

Yes: your logo on every collectible, and your colours on the scores and screens.

Your logo, thirty floors above the city.

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